Gavin Black is the director of the Princeton Early Keyboard Center in Princeton, New Jersey. His website is www.gavinblack-baroque.com and he can be reached by e-mail at [email protected].
Velocity III
As a brief addendum to the latter part of last month’s column, I must mention that among famous organ pieces, the Widor Toccata is almost preternaturally well designed for the kind of practicing in altered rhythms that I mentioned in that column. Playing those sixteenth-note mordent-and-arpeggio figures first in fast groups of eight notes starting on the beat, then in fast groups of eight notes starting just after each beat, is remarkably effective for learning the piece itself and is also a good test case for my method. It is also undeniably fun to try to get at least a stretch of that piece as fast as you possibly can—and again a good test case for this approach. As with the Bach Toccata, Adagio, and Fugue in C, BWV 564, which we examined last month, it is not by any means necessary or even good to play the piece as fast as you possibly can. And with the Widor, there is an interesting history about tempo, since the composer changed the metronome markings through different editions, and he recorded it at a slightly different speed—slower than his slower metronome suggestion.
This piece—or specifically the passages that are in the shape of the opening in the right hand—is also a good one for practicing stringing together smaller very fast gestures: seeing how long you can keep it going at a tempo defined not by what the music requires, but by simply trying to transfer the “fast, light drumming on a table” feeling to patterns on the keyboard. Once you have practiced two or three adjacent half-notes worth of the sixteenth-note pattern, try going through all of that material, again sometimes playing sixteen or twenty-four notes with the beat, sometimes playing the opening note and holding it for an unmeasured time, and then playing the following two or three groups in one gesture as fast as you can, ending on, and holding, the next downbeat.
Utter predictability
Of course, this is all based on having achieved the utter predictability that is the foundation of being able to play fast. For one-note-at-a-time lines, that comes from a combination of sensible fingering and enough slow practice to get the elemental learning of the patterns to be way beyond just solid. The reason for considering building a potentially fast passage up out of smaller components (specifically as part of the process of getting it fast, or of testing and figuring out how fast it can be) is that the smaller the bit of music, the more promptly utter predictability can be achieved. In practicing a passage for really learning it—rather than as an exercise in moving around notes as quickly as possible—a player can decide to learn a longer stretch of music and move it up to tempo gradually (this is probably the most common method) or to learn very small bits, and get them up to (or beyond tempo) more quickly, and then work on putting them together.
Achieving lightness
This feeling that we get from the drumming-fingers exercise of being able to move the fingers even more quickly than playing pieces will actually require is based quite crucially on keeping things light. It is easy to experience what happens if this lightness is compromised. Go back to simple drumming, then selectively tighten up various component parts of the physical mechanism that delivers your fingers to the table or chair-arm: shoulders, biceps, wrist, the fingers themselves. Each of these tightenings will have some effect on the ease, speed, and fluency of the drumming. The tightening of the fingers will be the worst, and will probably bring the drumming down below the velocity that you would like to be able to achieve. It will also most likely hurt. (Don’t do too much of it.)
Playing lightly is always a good idea, always important. However, in trying to play anything that is fast enough that its speed is an issue, lightness is beyond just a good idea: it is a necessity. (Light, for this purpose, means with not too much more force than you need to make the keys go down, and with no tension whatsoever. It is the absence of tension that is the most important. The actual force of the downstroke of each finger is not as significant, as long as it is reasonably light, and as long as nothing in that downstroke predisposes the finger to have trouble coming back up, which is an impediment to velocity. Holding on to the keys after you have played them is to be avoided altogether. Experimenting with using so little force that you are almost not quite depressing the keys is a good idea, just to get the feel of it.)
My so-called trill exercise (about which I wrote most recently in the December 2013 issue) is really about incorporating lightness and absolute lack of tension into fast playing. The trill in that case stands in for any fast playing, and, of course, as with the patterns that we have been dealing with here, it is fully predictable. (That exercise can also be found online here: http://gavinblack-baroque.com/trills.pdf). It works well to do a session of this exercise, then do something else for a while (practice something else, or get away from the keyboard altogether) and then play short excerpts from whatever passage you are working on playing at a challenging fast tempo, trying to remember and recapture the feeling of the trill exercise.
Tension and playing fast
Here are a couple of useful points to remember about the interaction between tension and fast playing. Physical tension, which physically inhibits speed, can have mental tension as one of its causes. And in turn, of course, nervousness about the ability to play a passage fast enough or to play it well at the appropriate tempo can be a cause of mental tension. This creates a sort of downward spiral or pernicious feedback loop. Part of the point of using the “drumming on a table” model to convince players that absolute velocity is not often the problem is to break this feedback loop. Also, there is a statement that goes like this: “If we want to accomplish something more, we have to exert ourselves more; playing faster is a form of accomplishing more, therefore to play faster we have to exert ourselves more; and exerting ourselves more means pushing harder.” Of course no one is going to spell this out: when you do it is obvious that it doesn’t add up. But it is a surprisingly pervasive underlying assumption, and we can help our students to let go of it by pointing it out.
(Playing very fast can seem like a tightrope act. The most instinctive way to avoid falling when we are afraid of falling is to hang on tight. This hanging on tight physically is, as I said above, fatal to velocity and to ease of playing in general. But hanging on tight while playing must be mental only: focus, concentration, paying attention to the music or to memory, and so on.)
Transition points
Transition moments, where the hand has to move in some way, rather than just present fingers to the keyboard in one place, are a big part of the challenge when it comes to velocity. If there were no such moments, we could pretty much just transfer the drumming on a table feeling directly to at least any one-line passages. (But music would be much less interesting!) In real music these transition moments happen sometimes because we effectively just run out of fingers in one position: that is, they happen of necessity. Sometimes they happen because although we could encompass a certain set of successive notes in one position, that is not the most comfortable way to do so. But sometimes also they happen because the change in hand position creates an interpretive effect that we want. This latter situation is found in abundance in “early” fingering, that is, certain fingering patterns that were common and characteristic during and before the early eighteenth century. (Any identification of fingering approaches with any time period is really about tendencies, not absolutes.) These patterns involve using smaller chains of fingers to play small groups of notes, and then turning or moving the hand to present the next small group of fingers to the next set of notes. This was probably done to create articulation or to keep the hands in positions that enabled them to control the sensitive action of the prevailing kinds of instruments as minutely as possible, or some combination of these things. In any case, these fingerings routinely deprive the hand of the ability to sit over a group of notes and just drum those notes out. How does this relate to velocity?
Examples 1 and 2
Considering Examples 1 and 2, do these two fingerings for a basic scale fragment have significantly different ceilings to the tempo at which they can be played? Based on experience with the “drumming on a table” model, I would say that most players could execute the first fingering in not much more than half or two-thirds of a second. (That’s a “tempo” of quarter-note equals 700 or more.) The second fingering? I can’t picture anyone playing it that fast. Someone could surprise me, but certainly for most of us it can’t go at that speed. It is not the “drumming on a table” situation, because the transition points are too many and too frequent: every other note.
Examples 3 and 4
Now considering Example 3, I feel pretty sure that most people could execute this one, including the transition moment going across the bar line, almost as fast as they could execute example 1: not quite, but almost. So in part it seems to be recovering from the transition, or executing multiple transitions in a row that lowers the ceiling on velocity.
Practicing this sort of early fingering with a view to getting it fast can involve breaking things up into small units, and applying some of the principles of both my trill exercise and the sort of altered-rhythm practicing that we have been looking at. I have given two fingerings (for the right hand) for this pattern in Example 4. The upper one, with the hand remaining in one position, is for comparison.
Using the lower fingering, try playing only the first note, then, in an untimed manner, only when you feel relaxed and ready, play the next two notes quickly. Prior to actually playing, map out the feeling of the fingering in your mind. There should be a small articulation between the second note and the third note. (There also can be one between the first note and the second note.) It doesn’t matter exactly how large or small these articulations are as long as the feeling is comfortable. The second finger should be released lightly before moving 3 over it. Don’t hold 2 to the point where the whole hand begins to turn upside down. Try doing the same thing starting on the third note and going to the first note of the second measure. Then try adding notes: start on the first note, wait until you feel relaxed and ready, and play four successive notes.
Try various small units like this. (You can always try the same groups of notes using the upper fingering, to be reminded of the differences in the feeling.) After you have gone over all sorts of smaller groupings like this, try playing the passage itself as lightly and quickly as you can. (It can repeat indefinitely. Just do it several times, and don’t keep going if it feels stiff.)
Another aspect of the relationship between this sort of fingering and velocity turns things around. If you want an articulation at a certain point, then if you program that articulation into the fingering—using fingers that create a transition moment that makes a space or breath—then that articulation will automatically be there at any tempo. In Example 3 with the given fingering, you will create a small articulation at the bar line. That articulation is not dependent on anything that you do other than executing the fingering. It will be there, proportionate to the tempo, at any tempo. If you change the fingering to 5-4-3-2-1, and still want that articulation (between 2 and 1) then you have to remember to do it on purpose, consciously lifting 2 early by just the right amount. Above a certain speed it becomes very hard; above another, higher tempo, it actually becomes quite impossible.
In the course of working out these last couple of columns, I have realized that it would be a mistake to try to include a discussion of velocity in more complicated textures here. That would constitute giving it short shrift. Therefore, I will devote a fourth column to that, next month. In addition to talking about two-voice and multiple-voice textures and chords, and a bit about getting comfortable playing fast in both hands together, I will return to some of the questions from the beginning of the first column in this series and talk a bit about the connections between gaining greater ability to play with great velocity and aspects of interpretation and effective performance.